Something is rotten in the state of resolution code…

Hey everyone! As soon as we got serious about showing the game to others, it became clear that there were much more serious issues in the way the game displayed on non-1920×1080 displays than we previously thought. Among other issues, I also found that a preliminary Android build runs BETTER than a build running on a PC with integrated graphics. Needless to say we have some serious optimization issues to work through.

We are furiously pounding away at the problems now. In the meantime, we wanted everyone to see the game as we’ve been seeing it, running 60fps in 1080p with no slowdown. Check out the video below!


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